Suck It Up: The M&M Straw Challenge
Race against the clock in this hilarious Minute to Win It classic! Use straw suction to transfer M&Ms across plates without hands. Fast, chaotic party fun.
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Suck It Up: The M&M Straw Challenge — Quick Host Facts
At-a-glance player count, age group, category, and supply requirements.
| Category | 60-Second Challenges |
|---|---|
| Player Count | 👥 2-12 players |
| Best Age Group | 🎯 Kids, Teens, Adults |
| Supplies | 1 standard drinking straw per player (standard bore, non-flexible plastic or sturdy paper), 25-30 plain M&Ms or Skittles per player, 2 paper plates or shallow bowls per player, 60-second digital timer or stopwatch |
How to Play
Official rules and step-by-step instructions. Read aloud to your group to kick off!
1. The Hook
A breathless, high-stakes lung capacity showdown where players frantically vacuum-lift candy shells using nothing but a straw and sheer determination. One nervous laugh or misplaced exhale, and your candy goes careening across the table!
2. Quick Stats
- Mess Factor: Low (dry candy, easily contained)
- Space Needed: Dining table, counter, or folding table
- Setup Time: 2 minutes
- Vibe: High-speed, chaotic, and laugh-out-loud funny
3. Setup
- Place two paper plates side-by-side in front of each player station along a sturdy table.
- Count out exactly 25 plain M&Ms onto the left plate (the Starting Plate), leaving the right plate (the Target Plate) completely empty.
- Provide each competitor with one clean, dry, standard drinking straw.
4. The 30-Second Host Explanation
💡 Host Takeaway & Quick Tip"Contestants, straws in mouth and hands strictly behind your back! When the clock starts, you have 60 seconds to vacuum-lift M&Ms one by one using pure straw suction and deposit them onto your target plate. No hands, no chewing, and no touching the plate. If a candy drops off-target, you must retrieve it with suction alone—no scooping! Whoever transfers the most M&Ms before the buzzer sounds wins. In 3, 2, 1... Suck it up!"
5. Step-by-Step Rules
- Hands Behind Back: Contestants lean over the table with hands clasped behind their back (or holding the straw steady with one hand if playing the casual/kids version).
- Lock the Seal: Inhale sharply through the straw directly against the flat surface of a single M&M to lock it onto the straw tip via suction.
- Airborne Transport: Maintain continuous inhalation while carefully hovering the straw over toward the Target Plate.
- Release and Reset: Break suction above the target plate by pausing your breath, allowing the candy to drop. Instantly dive back for the next one.
- Fumble Recovery: If an M&M drops onto the table between plates, players must re-vacuum it from where it landed—no manual assistance permitted.
6. Winning & Sudden-Death Tiebreaker
How to Win: The first player to clear all 25 M&Ms onto their target plate—or the player with the highest verified candy count when the 60-second timer expires—claims victory.
Sudden-Death Tiebreaker: "First to Three." Tied players reset with three M&Ms on their starting plate. On "Go!", the first player to successfully transfer all three candies into the target plate wins the showdown.
7. Pro-Host Advice & "Why It Fails"
- Supply Warning: Never use oversized boba/smoothie straws. Wide straws pose a choking hazard because small candies can get sucked directly inside the tube, while narrow cocktail stirrers lack the suction surface to lift the candy. Stick strictly to classic 0.25-inch beverage straws.
- Common Pitfall: Saliva build-up. Nervous contestants often accidentally exhale moisture into the straw, making the tip slick and dissolving the candy shell's friction. Keep a stash of fresh, dry backup straws on hand to swap between heats.
- Host Pro-Tip: To level up the game for older teens or adults, space the starting and target plates 2 to 3 feet apart. Forcing players to balance suction while shuffling sideways turns a simple tabletop game into pure physical comedy.
Supplies & Setup
4 items needed to play.
- 1 standard drinking straw per player (standard bore, non-flexible plastic or sturdy paper)
- 25-30 plain M&Ms or Skittles per player
- 2 paper plates or shallow bowls per player
- 60-second digital timer or stopwatch
See It Played Live & Creator Credits
Real families, party hosts, and creators sharing the fun. Watch them in action and check out their channels below!

“Hilarious family party gameplay showing players racing to transfer M&Ms between bowls with drinking straws.”
Suck It Up: The M&M Straw Challenge FAQ
How many people can play the M&M straw challenge at once?
Suck It Up works best for 2 to 12 players at a time, depending on your table space. For larger groups, run head-to-head heats of 2 to 4 competitors across 60-second rounds. Then, advance heat winners to a final championship race.
What kind of straws and candy should you use for this game?
Use standard 0.25-inch drinking straws made of sturdy paper or rigid plastic. Never use wide boba or smoothie straws because candies can enter the tube and create a choking hazard, and avoid thin cocktail stirrers. You can swap plain M&Ms for Skittles if you need a nut-safe alternative.
Can younger kids play the M&M straw challenge?
Yes, kids can easily join the fun alongside teens and adults. To make the challenge manageable for younger children, let them stabilize the straw with one hand and reduce the target count to 10 or 15 candies.
How long does a round of the M&M straw game take?
Each round lasts exactly 60 seconds on the digital timer. Setup takes about 2 minutes to count out 25 candies per station, so an entire multi-round tournament for 12 players typically finishes in under 15 minutes.
What happens if an M&M drops onto the table during the game?
If an M&M drops between plates, the player must vacuum it back up from the table surface using straw suction alone. Hands must remain strictly behind the back, with no scooping allowed. If players tie when time expires, run a sudden-death round where the first person to transfer three candies wins.
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